FILM EFFECTS

Coraline "Garden sequence"



I was really happy to get assigned all the shots in this sequence
mostly because it plays so nice - the birds are all time,
and its just really pretty with the bleeding heart flowers and the frog in the pitcher plant.
Most of what I did was stereo-work related to the 3D so you can't really see it here.
The moonrise had a lot of traditional compositing work (matchmove and chroma-key) and there were some frankenstein re-times
on some of the animation and some (broken) clean plate issues as well.

Coraline "Dinner sequence"



This was the first sequence I got to really get into the subtleties of the stereo effect.
BVH wanted me to develop a template for doing the steam and flames which could then be passed along to other people.
I started with the cake and was able to put the candle flames on properly but they were constrained to the picture plane,
rather than pointing up (out!) in Z along the axis' indicated by the candles.
Figuring out how to get a mono 2D element to bend spatially in 3D was very rewarding,
I felt really clever for about a hot second especially when Henry said, "Stupendous" in VFX dailies.

Coraline "Driving sequence"



The car sequence was pretty much standard compositing stuff with minimal stereo challenges.
Matching all the pieces on the Z-axis shot was very tricky, and the spatial placement of the rain had to be just so.
The most rewarding part of this sequence was actually getting the standard spill etc.
issues worked out for the chroma-key.
Check out the reflections, raindrops, and haze on the windows and mirrors.

Across the Universe "Uncle Sam"



The things we did to get this shot right.
Max actually has a large lock of hair that is puppeted...
(and thats just the beginning - lots of tricky challenges with this one)
I also did lots of Uncle Sam painting to make the textures so our animated Sam looked just like the illustration.

Outkast "Idlewild"



This was really fun.
This turned out to be a nice film and Andre is cool.
The stick figures were not too difficult, but the fire shot was -
handheld camera and the paper wobbling as it burned. Everything was hand tracked.

Cats & Dogs "Ancient Egypt"



This wasn't an effects job strictly speaking.
Included here because it was a film project re: resolution, color, output etc.
In these cases my job includes supervising the film recording for correct color match etc.
We made a bunch of huge photoshop paintings based on lots of Egyptian reference,
and then we used after effects like a big multi-plane camera with a bunch of modular animation components.
I oversaw the whole thing and got to do a few of the paintings too.

ATI "Sophie"



This is another that was not strictly speaking a film effects job.
It is traditional animation (though done completely digitally)
This one was made in various aspect ratios and frame rates for projection and broadcast.
I did lots of multi-plane layout work to get it all to play right for logos / action / rack focus.
and I got to do a few fun effects things as well.
Genius direction and animation from Vaughn Ross.



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DIRECTOR

TCM "Edward Hopper"



The challenge with this piece was to bring life and movement to the paintings of
Edward Hopper in a subtle way without full animation which was deemed
inappropriate and cost prohibitive. We used a variety of 3D and 2D techniques
to create moving light and shadow.

Nissan "$1500 man"



The agency (TBWA/Chiat-Day) felt that $1500 cash back was a pitiful amount
and wanted a tounge-in-cheek 'Mr. Bill' type of treatment. I designed and
animated the $1500 man and assembled the whole spot in post.

Apollo Ale "Cabal"



This was a spec piece we did with some agency friends.
Apollo Ale won a CA design award and we had some short-ends
and a few favors to redeem so we thought it would be a fun
break from the animation and music videos we were doing at the time.

PBS "Democracy Project"



PBS wanted an animated flag for their democracy project program.
We printed stills of a live action flag, rotoscoped a reveal sequence,
and then created a filter treatment to make it all look painterly.

Hitachi "Semiconductor"



Phil Robinson directed this piece way back at (Colossal) Pictures.
I include it here because I was the Art Director in-as-much as I designed,
built, and colored pretty much everything you see.



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TECHNICAL DIRECTOR/POST PRODUCTION SUPERVISOR/TEXTURE ARTIST

Hershey's "Caramel"



Texture Artist/Post Production Supervisor: I animated the caramel texture
with Photoshop, After Effects, and XSI.
This was a few weeks worth of constant refinement to get it just right.
I had to manage a complex variety of resolutions / aspect ratios / frame rates with multiple elements
since we delivered the spot in 30fps SD video, 24fps HD video, and 2k film for projection (without cheating).

Grocery Works "Fresh"



Production & Post Production Supervisor: This project was incredibly complex,
involving a ton of rotoscoping and rod removal, morphed in-betweens,
paint resoration, and logo tracking for multiple versions.
I supervised a large crew for all the entire production and did the final composite.

Coke "Sun"



Technical Director: I present all 4 'Coke - Sun" spots together here.
I am the only person to have worked on all 4 spots. I developed a unique
face-morphing technique long before morphing was common or popular.
It allowed us to smooth the irregularities in the delicate
shaded key drawings without losing the hand-rendered quality,
while generating a lot of in-betweens that didn't flutter, boil, or chatter.
I supervised a crew of artists and did a lot
of the texture painting and compositing.

Wheat Thins "Cool Ranch"



Texture Artist/Composite artist: I painted all the watercolor textures
for this spot, and created the photo-realistic food product textures as well.
I also composited the entire spot.

Oreo O's "Cream Team"



Texture Artist/Composite artist: I painted all the product textures,
supervised the legal breakfast photography, handled its post-production
beautification, and supervised the composite through delivery.

Ritz Mini "Juggling"



Texture Artist/Composite artist: I painted all the photo-realistic
food product textures and supervised the composite and on-line.

Ford Quality Care "Newspaper"



Pre-Production Artist: I did the design for this series of (4) spots.
The idea of an 'invisible car' made of floating parts in a blueprint world came up.
I was given free reign to come up with designs which, under the direction of Carl Willat, became the basis for these spots.

Hershey's "Red Carpet"



Texture Artist: I painted the Kiss textures.
The harlequin pattern was particularly challenging on the UV mapped model.

Hershey's "Marching Band"



Editor/Composite artist/Post Production Supervisor: Timing and sync
were very important for this 'marching band' gag - my classical music
background came in handy. I also colorized the entire spot, a subtle
challenge with silver Kisses on white limbo.

Pebbles "Ogre"



Post Production Supervisor: This was an incredibly complex
series of 4 spots combining 2D, 3D, and live action.
The editorial and sync issues were vey challenging - I was
responsible for keeping everything straight.

Visene "Twin Tears"



Composite artist/Post Production Supervisor: This spot was an interesting challenge
The composite is very subtle, just the right mix of light, shadow,
reflections, and characters was needed so everything could read clearly
given transparent and reflective charcters in white limbo.

Hershey's "Dressing Room"



Texture Artist: I painted all the costumes which the
Kiss changes into and out of in this spot.

Coke "Watch"



Storyboard Artist: This began as a call for submissions from CAA
The Director was very busy so he asked me to come up with a treatment.
My initial designs and storyline ended up as the art direction for the finished spot

Mainstay "Up, Down, Up"



Technical Director: The main challenge here was in preserving the
Tight contrast newspaper look while avoiding the inevitable ntsc 'buzz'.
Every element had to be adjusted independently through all stages
of texturing, rendering, and composite 'just the right amount'...

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MUSIC VIDEO

"Pills" - KALI



Director: I made this as a sort of collage from friends' footage, excerpted bits from jobs, pictures from the web,
and lots of layered effects tweaking. I was thinking about the odd triangle of ecstacy, viagra, and birth control pills...
Check out this amazing musical genius (me) at:
Geomagnetic records
and buy my album if you can...THANKS!

"Merry Go Round" - Scott Hardkiss remix



Director: I put together this whole video myself in a few weeks using a lot of found art and stock footage.
I kept making interesting composites until I ran out of time (and money).

"Digital Underground" - Kool Walk



Effects Director: Another very low budget music video project.
I designd and created all the effects on a very small budget and short schedule.

"El Kabong" - Cartoon Network



Animator / Composite Artist / Character Artist:
This was so much fun - working with one of my all time favorite directors (George Evelyn).
A very small team of us made and animated all this art.